

The characters you meet may not have Lightning McQueen's weird windscreen eyes but the slightly cartoonish versions of recognisable real-world models - a Mercedes SL, a Renault 5, a vintage Mini, all apparently based on the chunky Choro-Q line of Japanese toy cars - have bags of personality. Three years before Pixar's Cars was released, here was a world inhabited entirely by sentient vehicles. Claiming the treasure at the end of an underground maze? I can dig it.Ĭompared to the current crowded market of sleek racing sims, Road Trip Adventure feels like a particularly crunching gear change, as if someone took Burnout Paradise and re-rendered it with Super Mario 64 assets, or sliced the point-to-point time attack out of OutRun and rolling-pinned whatever was left into a sprawling RPG. Popping into a photobooth for a personalised postcard snap? Sounds like fun. Parking up to admire the view? Highly recommended. The most appropriate peripherals are a travel rug, a Scotch egg and a few pouches of Capri-Sun - it's an open-world racing game concerned primarily with easygoing exploration, presenting you with a sizeable, brightly coloured land mass to pootle around looking for picnic spots. Road Trip Adventure is not the sort of driving game that requires a force feedback steering wheel to truly appreciate its subtleties. First things first: unplug that Logitech G27 or Thrustmaster T500RS.
